Prey update lets bodies hit the floor, not fall right through it

By Brenna Hillier, Friday, 12 May 2017 03:08 GMT

Prey has received a smashing new update that should resolve problems you may have been having on the critical path.

Prey has been patched to version 1.2 on Steam, adding in a stack of fixes previously only available as a beta update.

The patch does a number of useful and worthwhile things to fix the progress bugs some Prey players have reported. For example, it makes some changes to how GLOO blobs work, so that there’s less chance of them blowing corpses through floors and walls for no apparent reason.

This is pretty important as corpses in Prey sometimes hold mission critical items like keycards, and occasionally if you nudged into one too close to a GLOO deposit, it would fling itself out of the level – taking the keycard with it. If you’d been a little careless with GLOO Cannon, you might have found yourself needing to reload an old save in order to reset the area so you could retrieve that one necessary bit of loot. Here’s a pre=patch example of the problem in action:

The patch also remedies a number of other issues that blocked critical path progress, including a fix for save corruption. Unusually, the patch not only prevents further corruption from occurring, but actually restores your damaged Prey saves. Nice! Unfortunately, if you’ve manually edited a corrupted save already the fix might not work for you.

Here are the full patch notes for Prey update 1.2.

  • Fix to prevent Save games from becoming corrupted. Fix also returns corrupted Save games to uncorrupted state.
  • Also addresses some additional crashes on map loads.
  • Hacking during the Power Plant reboot no longer causes the reboot to fail to complete.
  • Fix to prevent the Player from becoming stuck in certain circumstances.
  • Nightmares will now always search for the player once spawned.
  • Saving and Loading PC settings will now save correctly for users with special characters in their Windows usernames.
  • Numerous fixes to GLOO to prevent breaking and bypassing collision, prevent corpses from passing through walls and floors.
  • Updated Recycling to prevent infinite material creation.
  • Fix for occasional combat freeze when attacking Phantoms
  • Kaspar’s objective indicator should no longer disappear.
  • Updates to audio mix to adjust volume of music, audio logs, cutscenes.

The 1.2 update is on its way to Prey on consoles, and Bethesda is targeting next week. We’re hoping the console update also contains a bit of extra oomph, as Prey is a far superior experience on PC right now. A fix for PS4’s input lag would be especially welcome. Maybe something to close the exploits that allow for 11 minute Prey speed runs, too.

Prey seems to be in a far better state on PC than Dishonored 2 was, but as the patch notes above indicate, some people have had a far from smooth experience with it. Story and progression blocking bugs are especially frustrating because as Prey reviews and Steam user ratings note exploring the sci-fi tale is a pretty good time.

If Arkane’s track record is anything to go by, we can expect further Prey patches in the coming weeks. Stay tuned.

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