To celebrate Bayonetta’s PC release, here’s a great dev diary packed with secrets and also hair

By Brenna Hillier, Wednesday, 12 April 2017 02:17 GMT

Bayonetta, from concept to cult favourite.

Bayonetta has been ported over to PC and this has provided Sega with an excellent excuse to check in with Platinum Games and dig up some info on the stylish action game’s origins.

In the developer diary above, you’ll hear from creator and director Hideki Kamiya, discussing Bayonetta’s origins in a colleague’s wish for another Devil May Cry style game and his own desire to make a game with a female protagonist.

Although Kamiya doesn’t offer any new information, there’s some great stuff after that from producer Yusuke Hashimoto, who designed the amazing angel enemies. Character designer Mari Shimazaki is next up, talking about the iconic design of Bayonetta herself, including an explanation for that hair style. Even composer Hiroshi Yamaguchi turns up, although he seems as unable to explain Bayonetta’s eclectic music as anyone else.

In my opinion, the key revelation is that Bayonetta wears glasses because Kamiya asked for that. You can read whatever you want into the delivery of this information.

Released overnight, the PC version of Bayonetta has 4K support and a slew of graphics options, as well as optional Japanese audio.

Bayonetta originally released on PS3 and Xbox 360 in 2010, and was followed by a Wii U exclusive sequel in 2014. Cross your fingers this port means there’s a chance Bayonetta 2 escapes Nintendo’s clutches and makes it to wider release.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Comments