You too can build a flying machine and sail across the whole Zelda: Breath of the Wild map

By Brenna Hillier
6 April 2017 02:47 GMT

Zelda: Breath of the Wild deliberately gives players the freedom to mess around with its systems, with glorious results.

Watch on YouTube

The Legend of Zelda: Breath of the Wild is much more systemic than many open world games, meaning you can combine abilities, powers and the attributes of objects in the world in sometimes surprising ways.

In the video above, YouTuber mety333 uses Link’s magnesis power to create a flying machine of sorts, allowing him to get all the way up the the ceiling of Zelda: Breath of the Wild’s world – a trip that takes about a minute and a half.

Nintendo doesn’t care how you overcome challenges, but if you’re looking for solutions check out our The Legend of Zelda: Breath of the Wild guide and walkthrough.

Once up this high, Link is able to paraglide across most of the map in one go. It isn’t the first time someone’s managed a similar feat in Zelda: Breath of the Wild, but this looks like a method you should be able to reproduce without too much effort.

“They’ll patch that,” you’re thinking. But no! While this may not have been something the creators of Zelda: Breath of the Wild intended, they absolutely did intend for players to find ways to use the game’s systems they themselves did not, and know all about this one.

“One thing we saw at E3 was one of the NOA demonstrating staff, just in their downtime figured out a way to use magnesis to make themselves fly in a way, and we’re like, ‘Okay, we hadn’t thought of that.’ We all had to go back and try it ourselves,” Zelda: Breath of the Wild art director Satoru Takizawa told Gamespot.

“If you laid two of the metal platforms on top of each other, and got them just in the right position, you could use one of them to lift the other and kind of make yourself float,” he explained, which is almost certainly the technique shown above.

Another Zelda: Breath of the Wild player at E3 2016 figured out how to fling Link across the landscape with his own catapult, and Nintendo left that in, too.

“That also looked pretty fun. And that made me feel, ‘Yeah, this freedom we wanted to give players is really coming through here,'” Takizawa said.

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