Ghost Recon: Wildlands boasts dramatic and expansive scenery.
Ghost Recon: Wildlands isn’t out yet, so we don’t know how well it works as a game – but we do know the tech behind it is impressive, and it certainly looks very pretty as a result.
Ubisoft is justifiably very proud of the work it has put into the landscapes of Ghost Recon: Wildlands, and, generously, will be sharing its experiences with other developers at GDC 2017 next month.
To hype everyone up and get bums on seats for this presentation, GDC has released a teaser trailer showing off some of the scenery in Ghost Recon: Wildlands, including a bit of a peek at how they are created and fine tuned. While the full show probably won’t be of much interest to those of us who aren’t developers, it’s still pretty cool to take a little look at it.
Ghost Recon: Wildlands releases in early March on PC, PS4 and Xbox One, but if you can’t wait, you can download the Ghost Recon: Wildlands open beta client now.
Ubisoft has a number of big open world games now (Assassin’s Creed, Far Cry, Watch Dogs, The Division, Steep) and as one of the first publishers to fully embrace the genre and multi-studio development it has a wealth of experience in creating these enormous sandboxes. Ghost Recon: Wildlands oviously benefits from that legacy – but can it live up to it?