Katsuhiro Harada had a few things to tell For Honor producer Jason Vandenberghe about his game.
For Honor‘s combat mechanics are rooted in fighting game fundamentals, this much is clear. Hearing creative producer Jason Vandenberghe describe how Ubisoft Montreal wanted to translate this well into a 3D action game format is eye-opening.
And who’s better suited to have this chat with Vandenberghe than longtime Tekken producer Katsuhiro Harada. In the video, Harada gives his impressions of some of the main features of For Honor, and answers a couple of questions in a way only someone with his experience can.
The most interesting part of the video is when Vandenberghe talks about how the directional attack indicators were devised as a solution to having a behind-the-back camera. According to him, this particular perspective doesn’t display all the information about players’ moves to each other, unlike what the 2D perspective – typical of fighting games – would.
In case calling For Honor a fighting game scares you, we’re here to help. We’ve been analysing and breaking down every part of the game to put things in simpler terms that anyone can understand. Don’t hesitate to give our guide a look, it’s constantly updated and full of useful information.