Dark Souls 3 is an incredibly beautiful game. You might not fully appreciate it till you see it from a new perspective.
Dark Souls 3 is the subject of the latest episode of BoundaryBreak, a series of off or free camera tours of game worlds by YouTuber Shesez.
These tours usually turn up secrets and oddities, and Dark Souls 3 has its share of these: you’ll get the chance to look behind the Firekeeper’s mask, admire Siegward’s handsome mien and find out which characters don’t have faces at all.
You’ll also get to peep behind the curtain a bit to see how From Software managed to pack so many characters into Firelink Shrine without performance going to hell, animate a giant worm as it burrows through the environments, turn an urn prop into a fire pit and hide the Mimic’s limbs from the player. But what makes Dark Souls 3 extra special is how few of these tricks there are in the presentation of it6s sprawling environments.
From Software only very rarely tries to fool the player into believing the world extends outside the immediate playable area in Dark Souls 3; most of the time, it really does exist. There are huge stretches of unplayable geometry which serve only to exist as backgrounds for other areas, and when you look across the landscape at environments you’ll visit later, they’re not painted backdrops but amazingly detailed renderings.
It’s part of what makes Dark Souls 3 feel so grounded – like its beautiful environments are real places people might live in or explore. There’s so much on show in each and every area load of Dark Souls 3 that it’s really amazing on a technical level as much as an aesthetic one.