Many of what’s been shown of Prey so far can easily claim lineage to Arkane’s work with Dishonored.
Although the Prey reboot is very different from the game’s older iterations, you can easily spot the many things it has in common with the Dishonored games.
That’s because it’s developed by Dishonored creators at Arkane, and for a good reason. “It’s not like we’re working with Arkane and asking them to make racing or rugby games,” Bethesda vice president Pete Hines told Official Xbox Magazine (via GamesRadar), explaining that there are certain similarities between the two franchises.
“We’re like, ‘Look, you do really cool, immersive, system-based first-person games.’ Dishonored was just the evolution of the stuff that they had done previously, and now the first look you’ve seen at what they’re doing with Prey is very similar,” he added.
That said, Hines believes what Prey is doing is still different and unique, even if both games operate on a similar core that aims to give players the freedom to explore and make choices, while offering systems that help them reach their goals.
“What they’re [Arkane] working on has nothing to do with the other stuff that has preceded it. They had no involvement in Prey 2 whatsoever. And that game has nothing to do with what they’re making,” Hines went on.
Elsewhere in the interview, Hines opened up a bit about the publisher’s ability to cancel games seemingly after spending millions on them, with Doom 4 and Prey being the most recent examples.
“At some stage in Prey 2’s development, we had to say, ‘Look, this is not going to get there and we don’t have a good path going forward, so we’re just going to have to call a spade a spade and say this isn’t going to proceed anymore,'” recalled Hines, adding that in both cases, each respective studio’s passionate pitch was different enough from the previous versions, and both studios managed to sell Bethesda on their ideas.
Prey is due for release sometime this year on PC, PS4, and Xbox One.