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Destiny 2: Vicarious Visions lending a hand to "further expand" Bungie's universe

Destiny 2 may have as many as three studios working on it - and all those other rumours could be true, too.

Cover image for YouTube video

Destiny developer Bungie has confirmed an announcement from Vicarious Visions that it is "partnering ... to further expand the award-winning Destiny universe".

As Arekkz mentions in the video above, Vicarious Visions is an Activision studio which has worked on heaps of different games, often producing ports for projects headlined by other teams. It also led Skylanders development on alternate years, sort of like the Treyarch to Toys for Bob's Infinity Ward, and is working on the Crash Bandicoot N Sane Trilogy.

The team has almost certainly been brought on to help with development of Destiny 2, which we're expecting by the end of 2017; at this stage further Destiny DLC seems unlikely.

What makes this news extra exciting is that it lends further credence to September rumours about Destiny 2, which included word of a PC release, a new setting, and lots of other interesting possibilities. Most notably, the rumours suggested Bungie was knuckling down to provide a steady stream of content for Destiny 2 - no more droughts.

Vicarious Visions is the second jobbing Activision studio to join Bungie, as High Moon officially came on board back in May 2015.

Rumour has it Bungie has had a heck of a time with Destiny's content pipeline, and job listings seem to confirm the studio was keen to get that sorted before Destiny 2. Rise of Iron, Destiny's big late 2016 content drop, is believed to be a late stage addition to the roadmap Activision and Bungie established years ago now, granting Bungie - and friends, now - an extra year on Destiny 2. Fingers crossed, eh?

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Destiny

PS4, Xbox One, PS3, Xbox 360, PC

Destiny 2

PS4, PS5, Xbox One, Xbox Series X/S, PC

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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