Here are the fixes the No Man’s Sky dev team has planned for the next few PC patches

By Brenna Hillier, Monday, 5 December 2016 02:17 GMT

No Man’s Sky is still being patched and updated, don’t you worry – it’s not all new features and content.

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No Man’s Sky developer Hello Games has elected to share a list of the fixes it’s currently working on for imminent PC patches.

The list, which can be found on the No Man’s Sky Steam Community hub, will be udpated regularly so you can always check back in to see what’s in the works.

It looks like Hello Games intends this communication channel to keep PC players in the loop on ongoing improvements rather than to unveil new No Man’s Sky content, though. Given the trouble No Man’s Sky had at launch in terms of perceptions of over-promising and missing content, I won’t be surprised to see Hello Games keeps quiet on that front until it has content ready to roll out, as it did with the No Man’s Sky Foundation update last month. (Nevertheless, we have some idea of what’s coming to No Man’s Sky soon.)

No such list appears to exist for the PS4 build of No Man’s Sky, but since PS4 patches need to be certified it’s likely we’ll see those at broader intervals than PC players enjoy. On the other hand there are fewer things that can go horribly wrong on standardised hardware; six of one, half a dozen of the other.

Anyway, here’s what Hello Games is currently trying out in its Experimental branch of No Man’s Sky ahead of future PC patches:

  • Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A click or button press will dismiss this screen.
  • Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
  • Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
  • Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory. Note: this is a preventative fix and won’t fix the issue for those who have already experienced this bug. We have a cure for those who have experienced on the way, it’ll be released in our next patch.
  • Following player feedback, we have clarified messaging when being given tech that you already know.
  • Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
  • Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.
  • Running the game via the .exe file should no longer give Steam Init errors.
  • We’ve enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are currently talking to Nvidia about a more permanent solution for this issue.
  • Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).
  • Previously it was possible to get Exosuit tech such as the life support stuck in the Starship inventory. Savegames with this bug present have now been fixed.
  • To prevent players with mods installed from having their game break each time we update, we have introduced a new method for mod installation. For details please see the DISABLEMODS.TXT file in the \GAMEDATA\PCBANKS folder.

In the past Hello Games has doubled down on fixes and improvements before moving on to new content and features, so expect these fixes to hit the PC build of No Man’s Sky sooner rather than later. Maybe when it runs dry that means another big content update is inbound…?

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