The Division’s massive 1.4 patch is out October 25

By Sherif Saed, Monday, 24 October 2016 09:03 GMT

Ubisoft has confirmed the release date of one of the most anticipated updates for The Division.

Back in September The Division developer Massive announced its intention to overhaul many of the game’s systems. The changes were so big the studio had to push back the game’s remaining add-ons to work on it.

This patch, version 1.4, has been available for PC players on the game’s public test servers (PTS) for a while, and it looks like it’s finally time for everyone else to get it. The studio announced during a livestream last week that 1.4 will launch October 25 on all platforms.

Prior to the patch’s release, game servers will be going offline for three hours of maintenance across PC, PS4, and Xbox One. That’s 12:30am – 3:30am, 3:30am – 6:30am, 8:30am – 11:30am, 9:30am – 12:30pm.

Find an overview of the changes below, and check the forums for the full – and incredibly long – list of notes.

New feature: world tiers

  • Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop
  • There are a total of 4 World Level tiers:
  • Tier 1: enemy lvl30, gear score rewards 163
  • Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions
  • Tier 3: enemy lvl32, gear score rewards 204
  • Tier 4: enemy lvl33, gear score rewards 229
  • Activity difficulty in a same World Tier (Normal, Hard, Challenging) will provide more rewards
  • Heroic Difficulty is no longer available for any game activity.

UI improvements

  • Added a player reporting interface for PC users.
  • Players now have the “mark as junk” option when equipping mods.
  • Players can now mark weapon and gear items as “favorites” which locks them in their inventory. Locked items cannot be sold, shared or dismantled.
  • Added a buyback option to vendor’s inventory. Players can now recover items they have accidentally sold.
  • Added Quick Nav option to vendors and menus allowing players to quickly select item types they want to display.
  • Weapon skins no longer take inventory space.
  • Equipped items are now always displayed at the top of the inventory list.
  • Recalibrated items now have an icon displayed next to their recalibrated stat/talent.
  • Crafting materials can now be converted in bulk at the Crafting Station.
  • Players can now deconstruct items from the Stash.
  • Players now have an option to find a better server if they are currently on one that is not their best option. They can do so from the Group Management menu.
  • Players are no longer able to open their inventory while under status effect.
  • Recalibration bench now opens instantly instead of waiting for watch tapping animation.

Gameplay changes

  • Time-to-kill enemy NPCs has been lowered.
  • Many improvements were made to enemy AI.
  • Player ammo capacity has been increased by 50% after level 30.
  • When matchmaking the game will now attempt to refill empty slots if the group privacy allows it.
  • Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire.
  • Accuracy will now be lowered for a short duration after performing a combat roll.
  • Added a delay between leaving a group and signing up for matchmaking.
  • Weapon magazines are now refilled when restocking from an ammo crate.
  • The crafting material drops from the Base of Operations will now reward High-End quality after level 30.
  • Removed scavenging from the game. Scavenging is removed as a secondary stat on all gear pieces. New gear pieces can no longer roll scavenging.
  • The Map indicator for Rogue players now increases in size the closer they are to the player.
  • Player grenade damage now scales with the current World Tier to ensure consistent efficiency against NPCs across World Tiers.
  • Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat.
  • Several improvements to NPC AI.
  • Player health will now progressively regenerate to full when out of combat.
  • Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Comments