Here’s what the three No Man’s Sky patches to date have fixed – on PC, at least

By Brenna Hillier
22 August 2016 04:27 GMT

No Man’s Sky is full of mysteries, but the one about what the heck was in those updates has been resolved.

no_mans_sky (4)

No Man’s Sky developer Hello Games has detailed the fixes applied by its three mysterious PC patches to date, and promised a fourth major update this week ahead of development on new features – including a “better” waypoint system.

The developer believes the three patches between them resolve about 70% of No Man’s Sky’s PC issues, but also encouraged users to continue reporting problems and submitting crash dumps so it can keep on squashing.

You can see details for all three updates below. Hello Games is applying triage to its fixes, hitting the problems affecting the most users first, so if you’re problem hasn’t yet been resolved, do send in a report. The tiny No Man’s Sky team has already done a tremendous amount of work, so it looks likely your turn will come.

For more information on each of the bullet points below, please visit the No Man’s Sky Steam Community hub. As far as we can tell, Hello Games has not yet released patch notes for last week’s No Man’s Sky PS4 update, although we’d be very happy to receive a correction if someone out Googles us.

No Man’s Sky Patch 1

  • AMD Phenom Support
  • Alt-Tab has improved
  • Improved Performance
  • Framerate Stuttering due to Shader Caching
  • Max FPS Cap
  • Radeon 6xxx
  • Save Corruption
  • Intel GPU Detection
  • Gsync
  • Mouse Smoothing

No Man’s Sky Patch 2

  • Stuck under the world
  • Crash after warping
  • Game failing to save until you died
  • Crash fixes in scanning
  • Crash warping inside a freighter

No Man’s Sky Patch 3

  • Stranded in Space Station
  • Loading Corrupted Save Files
  • Crash fixes for next three most commonly reported issues:
    • As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
    • If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
    • Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

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