For Honor takes shape as Ubisoft spills detail on its multiplayer brawler.
As previously reported, there are four classes of unit (vanguard, assassin, heavy, hybrid) for each of the three factions (samurai, viking, knight). Vanguards are basic balanced units. Assassins are fast but squishy and better in duels than crowds. Heavies are your tank types, and hybrids are advanced builds with a range of abilities.
And now, here’s the new intel: There are no faction restrictions in For Honor so you can mix and match these units as you like.
Beyond the four broad groupings, there are significant differences between each of For Honor’s three factions’ units. Each faction’s vanguard, for example, is different from the other two versions. According to the Ubiblog, the samurai’s vanguard, the Kensei, is faster than the knight’s Warden, and both are much quicker than the viking’s Raider.
Each of the 12 For Honor units has a distinct look, but you can customise them, too. You’ll be able to select your gender, colour scheme, and the cosmetic appearance of weapons and armour, for example. As you progress you’ll collect loot, allowing you to make gameplay customisation choices too, in terms of weapons and armour pieces.
For Honor releases in February 2017 for PC, PS4 and Xbox One, and has a full campaign as well as five multiplayer modes.
The core gameplay mode is Dominion, a 4v4 control point battle loaded with AI grunts. Brawl is a 2v2 elimination mode, and there’s also a 4v4 Elimination mode. Duel is a 1v1 encounter focused on melee skills above all else and Skirmish is a 4v4 deathmatch.