A look into what goes on behind the scenes to make matchmaking work better in Titanfall 2.
Titanfall 2 developer Respawn has released another episode of its developer diary series. This time, the topic of matchmaking and match quality gets the spotlight.
Lead engineer Jon Shiring together with Mike Kalas go into a bit of detail about how matchmaking algorithms have changed from the first game, particularly when it comes to getting players into matches quickly.
Player skill, a factor matchmaking takes into account when picking servers and teams, will now be reevaluated at the end of every match to move players around if need be. Titanfall 2 will also calculate individual skill differently from the first game.
Wins and losses made up most of that value in the original game, whereas in Titanfall 2 they have a more limited role. Individual player contribution to matches will now be taken into account, to allow players to climb up or down the skill ladder more quickly.
You can watch the full video below:
We’re due for another look at Titanfall 2 multiplayer next week just before gamescom. News of the upcoming technical test are expected to be shared then, too.
Titanfall 2 is out October 28 on PC, PS4, and Xbox One.