Prey is not a sequel, it’s not a remake, and it has zero ties to the original game.
That’s according to Arkane Studios president and creative director, Raphael Colantonio, who says the game is more of a re-imagining of the IP.
Along with quick details on Prey’s gameplay and story, Colantonio discussed how the game can be classified.
“It’s not just shooting,” he said. “It more like a hybrid game where there’s narratives which meet with action and meet with an RPG layer.
“You have lots of weapons, but you also have powers which you can learn from the aliens. While there are weapons on the space station, it is also a scientific area. So there will be a lot of interesting gadgets as well that are not meant for combat, but will somehow work out in combat.”
Like Dishonored, players will be faced with choices in Prey which can result in consequences based on the decision made.
Announced at E3 back in June, former Interplay developer and Obsidian Entertainment co-founder Chris Avellone is working on the title.
If you are unfamiliar with Avellone, he previously worked on Icewind Dale 1 and 2, Star Wars: Knights of the Old Republic 2, Alpha Protocol, Fallout: New Vegas and Pillars of Eternity. He also contributed to Snowblind Studios titles Baldur’s Gate: Dark Alliance and Champions of Norrath.
Prey is currently without a release date, but it’s slated for 2017 on PC, PS4 and Xbox One.