Your skill ratings are safe.
Overwatch‘s competitive mode is getting changed for the better.
The post on battle.net explains how the current system of Skill Rating works and the changes that are going to be implemented in an effort to stop players trolling winning teams.
“Right now, the way system works is that if your team is favored to win, you will gain less Skill Rating for a win and lose more Skill Rating for a loss. And if your team is NOT favored to win, you will gain more Skill Rating for a win and lose less Skill Rating for a loss.
“Previously, if a player from either team left mid-match, the game would automatically recalculate each team’s probability of winning. The assumption was that if a team was a person down, the odds of them winning would go down, too, and that the most accurate thing we could do was account for this when adjusting each player’s Skill Rating at the end of the match.”
Apparently, despite being more accurate, this didn’t seem to be something that players wanted, with feedback suggesting that “[it] didn’t feel great and that it incentivized bad leaver behavior.
“As a result, the game will no longer recalculate each team’s probability of winning whenever one or more people leave, and instead will scale off the probability originally established at the beginning of the match (just as it would if there were no leavers).”
The Skill Rating adjustments won’t be as accurate, but the idea is that the incentive to troll a winning team by buggering off mid-match will be negated because it won’t have an effect on anyone.
Are you happy to have the less accurate system in favour of stopping people playing silly buggers? Let us know in the comments.