Days Gone’s “freakers” behavior reflects game world

By Marshall Lemon, Wednesday, 22 June 2016 21:41 GMT

Days Gone’s monsters won’t just be mindless zombies that charge the player with abandon.

You’d be forgiven for thinking that Days Gone was a traditional zombie game, given the giant monstrous horde that rushes the protagonist in the trailer. But according to senior animator Emmanuel Roth, these “freakers” are infected – but still living – humans. In fact, they’ve been designed to individually respond to the game world in ways that will become clear when the game releases.

“Every creature is different, they are a living type,” Roth told GamesRadar+. “They have some needs and behave differently depending on the weather, the location.”

Which isn’t to say large swarms don’t exist in-game, although the open world allows you to avoid them until you’re ready. “There’s going to be different sizes of horde; you’ll come across varying ranges of numbers,” senior artist Brian Pape added. It’s worth noting Pape wasn’t actually allowed to discuss the maximum size of an in-game horde. “We’re not really allowed to discuss it, but it’s a lot.”

So what can players expect when they aren’t staring down an entire swarm? That isn’t entirely clear yet – current trailers have only shown swarms and a small freaker that tries to jump on the player. But Roth does confirm they will be varied and dangerous. “They are not weak … Maybe we dumbed them down a bit for the demo but they are not weak. It’s very dangerous. Those guys will be hard to fight.”

Days Gone is expected in 2017, exclusively on PS4.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Comments