Mass Effect: Andromeda will be about making choices, not following a specific code of right and wrong.
Mass Effect: Andromeda about “shades of grey”, not Paragon/Renegade morality
Mass Effect: Andromeda won’t just break from the original trilogy by ignoring your save files – it’s moving away from the morality system as well. BioWare creative director Mac Walters recently revealed that Andromeda will have slightly more nuance than strict Paragon/Renegade definitions, allowing for more complex choices.
“I think in general, with all this sophistication of games or engaging in any kind of entertainment right now, [gamers are] looking for more of those shades of grey,” Waters told GamesRadar+. While Waters believes the Paragon/Renegade system “was a core part of who Shepard was … I think now we’re moving away from that. We’ve been looking for other ways to engage more of those shades of grey; less about it being obviously being right or wrong and more about giving people a sense of choice”.
Overall, this is probably a good thing. All of my Mass Effect playthroughs ended up limiting dialogue options since Shepard’s morality kept falling in-between an always-good/always-evil binary. It punished players for making varied choices in-game, while Andromeda’s Ryder will hopefully reflect a more balanced approach to moral choices. We’ll find out how the system has been changed when the game launches in 2017.