If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Xenoblade Chronicles dev working on The Legend of Zelda: Breath of the Wild

Monolith Soft brings its RPG experience to bear on Nintendo's latest.

the_legend_of_zelda_breath_of_the_wild_e3_2016_header

Xenoblade Chronicles dev working on The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild is the biggest and most technologically advanced entry in the beloved Nintendo series to date, so it's no surprise to learn that's it's all hands on deck at Nintendo.

Speaking to GameInformer, Zelda creator Shigeru Miyamoto said Nintendo staff from Kyoto and Tokyo are working on the project, and Nintendo has brought Monolith Soft on board to help again.

"There is a team of over 100 helping work on this project, and their work has really been helpful," Miyamoto said.

It's not clear whether this means 100 staff in addition to a core development team or if that's the total number of staff working on it including Eiji Aonuma's team.

One of Nintendo's few named internal teams, Monolith Soft previously contributed to The Legend of Zelda: Skyward Sword, and is well respected for its work on the Xeno family of games. Xenoblade Chronicles was an amazing example of what could be achieved with the Wii's modest hardware, and Xenoblade Chronicles X evolved the team's open world approach considerably.

The Legend of Zelda: Breath of the Wild releases in 2017 for both Wii U and NX. Its reveal during E3 2016 was so popular that the RPG became on of the most-discussed topics of the show on social media, and attendees stampeded through E3 2016 to play it on the last day after long queues all week.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

The Legend of Zelda: Breath of the Wild

Nintendo Wii U, Nintendo Switch

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

Comments