Blizzard is finally ready to talk actual details about Overwatch’s anticipated Competitive Mode.
Overwatch Competitive Mode season length, skill-based ranking, rewards detailed
Overwatch‘s Competitive Play mode, the skill-based league, has been in development for a quite a while now.
Having released an early iteration of it during one of the betas, Blizzard has since said it’s still working on testing and finalising all of its aspects, from the way it’s structured to the rewards you get after each season. Now, the developer has revealed what we should expect from the mode.
In a new video, game director Jeff Kaplan talked at length about a number of key aspects of the mode. To begin with, each season will now be two and a half months, with a two-week break between seasons. Kaplan said they’ll be based on real-world seasons in the Northern hemisphere (winter, fall, summer etc.).
As for game format, Kaplan said that games previously would go too often into sudden death, around 35 percent of the time. Blizzard wanted to minimise this number. In addition, the sudden death round will now resolve on the same map you were playing.
For the maps that feature the Assault game mode, Kaplan said the team found those to flip pretty quickly and be highly dependent team fights for the attackers. Now, these maps will last longer to create a chance for a more balanced gameplay.
As for Competitive Play’s ranking system, it will now focus on skill rating rather than progression. When the update is released, you’ll see players drop and gain tiers as the season goes on. There are also more tiers to fall into.
On rewards, Kaplan promised those who play the mode will receive exclusive cosmetic rewards such as sprays and player icons. In addition, top players also get to unlock golden gun camos.
For this and more, watch the video below.