Doom PC has a comprehensive set of advanced game and rendering options

By Stephany Nunneley
22 April 2016 21:10 GMT

Along with news that framerates wouldn’t be capped in Doom, the PC version will allow players to “dial the experience up or down” based on preference or hardware capabilities.


Doom PC has a comprehensive set of advanced game and rendering options

In a post on the Bethesda website, id Software said certain PC features in Doom weren’t emphasized during beta for “various development reasons,” and assured at launch it will host a  “comprehensive set of advanced game and rendering options.”

The PC version will also support ultra-wide 21:9 monitors to allow for a wider FOV and other visual fidelity and performance features.

Expected advanced PC settings include:

  • Manually Lock Framerate (un-locked by default)
  • Lights Quality
  • Chromatic Aberration Toggle
  • Shading Quality
  • Post Process Quality
  • Particles Quality
  • Game F/X Quality
  • Decal Quality
  • Directional Occlusion
  • Reflections Quality
  • Depth of Field Toggle
  • Decal / Texture Filtering
  • Motion Blur Quality / Toggle
  • Sharpening Amount
  • Lens Flare Toggle
  • Lens Dirt Toggle
  • Texture Atlas Size
  • Show Performance Metrics
  • Resolution Scaling
  • UI Opacity
  • Film Grain
  • Rendering Mode
  • FOV Slider
  • Simple Reticle
  • Show First-person Hands Toggle
  • Use Compute Shaders
  • Vsync (support or triple buffering)

The developer also said it has plans to broaden the minimum PC specs further its current expectations. More information on that will be revealed between now and launch next month.

Doom is out on May 13 for PC, PS4, and Xbox One.

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