The Division – High-End drops nerfed for Challenge Mode after 1.1 bug

By Sherif Saed, Wednesday, 13 April 2016 10:08 GMT

The Division’s 1.1 patch increased your High-End drop rate in Challenge Mode before Ubisoft fixed it.


With the release of The Division 1.1 patch yesterday, players discovered that defeating named bosses in Challenge Mode missions yields two or more High-End drops. These drops were guaranteed, even if it did look too good to be true.

That’s because this drop rate was the result of a bug, which Ubisoft promptly fixed. The developer took the servers down for 15 minutes and released a hotfix that nerfed the drop rates back to their intended range.

Here are the changes:

  • Named enemies in Challenge mode will now only guarantee one High-End item like all the other named enemies
  • Incursion: Falcon Lost: the APC will no longer take damage from players’ weapons. The APC’s Mortar weapon will now fire correctly
  • Several fixes to improve server stability

So there you have it, no more three and four High-End drops after dropping bosses.

The 100 is a great way for you find other Division players, when you want to.

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