The Division – High-End drops nerfed for Challenge Mode after 1.1 bug

By Sherif Saed, Wednesday, 13 April 2016 10:08 GMT

The Division’s 1.1 patch increased your High-End drop rate in Challenge Mode before Ubisoft fixed it.

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With the release of The Division 1.1 patch yesterday, players discovered that defeating named bosses in Challenge Mode missions yields two or more High-End drops. These drops were guaranteed, even if it did look too good to be true.

That’s because this drop rate was the result of a bug, which Ubisoft promptly fixed. The developer took the servers down for 15 minutes and released a hotfix that nerfed the drop rates back to their intended range.

Here are the changes:

  • Named enemies in Challenge mode will now only guarantee one High-End item like all the other named enemies
  • Incursion: Falcon Lost: the APC will no longer take damage from players’ weapons. The APC’s Mortar weapon will now fire correctly
  • Several fixes to improve server stability

So there you have it, no more three and four High-End drops after dropping bosses.

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