Last month, Firewatch developer Campo Santo said its debut game hadsold beyond its wildest expectations, and today, the game’s publisher shed light on the actual numbers.
According to a blog post from Panic, Firewatch recouped the company’s investment in “about one day.”
By the end of its first month of availability, Firewatch sold 500,000 full-price copies.
“Panic’s metric for Firewatch’s success was probably calibrated a little bit differently than Campo Santo’s,” reads the post. “Of course we wanted to make the best possible game we could, but we also had made an investment we really hoped to recoup.
“How’d it go? Firewatch’s budget, while huge for us, was modest for a game of its quality and scope, but we made our investment back in about one day. Firewatch has sold around 500,000 full-price copies in its first month [and] it was even the top PlayStation Store digital download in February.
“Firewatch can be considered a sales success. We’re so grateful. And relieved. But mostly grateful.”
The blog post went on state the development team is “still fixing bugs,” and working on ways to “improve performance across the board” on all platforms.
Firewatch was released on February 9 for PC, Mac, Linux, and PlayStation 4.