The Division: both PS4 and Xbox One versions offer “solid, smooth gameplay”

By Stephany Nunneley, Thursday, 10 March 2016 19:42 GMT

With The Division finally out in the wild, Digital Foundry has conducted a performance test comparing the PlayStation 4 and Xbox One versions.

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It appears there isn’t much difference between the two consoles.

Other than pixel density taking a small hit on Xbox One with distant objects appearing a bit softer, the two versions look “extremely close during gameplay” most of the time.

Major differences are only noticed when “disabling the chromatic aberration filter,” due to the increase in sharpness and clarity the option provides.

“Ubisoft has done a good job maintaining parity between the consoles in the majority of key areas,” reads the report. “Streaming is one area that can be a touch inconsistent, though, with Xbox One sometimes being a fraction slower to load in high-quality assets in some scenes.

“However, during gameplay, neither platform gains a visible advantage for extended periods, with one console sometimes displaying mip-transitions a little faster, and vice versa. Texture and shadow pop-up are visible across both consoles as we slowly traverse the densely detailed city streets.”

Digital Foundry said any dips in performance “aren’t a major concern on Xbox One,” but on the whole, Ubisoft Massive “delivered an optimized experience across both consoles.”

PS4 does offer locked 1080p resolution which makes the game look more refined, and it has stable frame-rates across all scenes. Yet, the Xbox One version is “practically identical where it counts” and the visual differences are “small enough to pass by unseen.”

Performance issues are limited to occasional scenes, and overall both consoles provide “solid, smooth gameplay.”

Digital Foundry is currently working on testing the PC version of the game running at max settings and looking into what kind of “upgrades are present over the console releases while targeting 1080p60.” Expect a full Face-Off as soon, then.

You can read the full report over on Eurogamer.

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