Furi has good looks and excellent beats, and here at the trailer stage that’s all we want from it.
Furi is a series of boss battles combining bullet hell with hack and slash. It’s coming to PS4 courtesy of The Game Bakers, with visual design from Afro Samurai creator Takashi Okazaki.
In a new PlayStation Blog post, developer Emeric Thoa said players will “have to sweat a little” to conquer each of the bosses, commenting that many recent games “try too hard to be ‘user friendly’” with adaptive difficulty, dynamic checkpoints and in-game tips.
Furi’s not like that.
“The game is heavily inspired by the Japanese way of making games. It’s not trying to be realistic in its style or animations. It’s fast-paced and requires a lot of timing, reflex, and judgment,” Thoa wrote.
“When you press a button, the character reacts immediately. It’s part of what makes it ‘fair.’ Too often in modern games, we press a button and then, in order to make the game look realistic, the character will start an animation that ‘looks good’ but ‘feels heavy,’ and is unresponsive, even laggy. Responsive controls feel good and are a must have in a combat game.”
Oh boy. There’s much more on this topic, as well as the game’s simple control system, and how the varying boss design shapes player strategy through the link above. The trailer below shows off one of the “fiercest” bosses, apparently, and there’s a bit of discussion on how to beat her in the post, too.
It looks so good. It sounds so good. Will it play like hot garbage and break my heart? That would make me furious.