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The Division Day 1 patch: here's what's changed since beta

The Division will be updated at launch with a ton of changes based on beta feedback.

the_division_day_1_update

The Division betas apparently inspired Ubisoft to make some interesting changes and improvements to its shared worlds RPG, many of which will be delivered in a day one patch.

"After the success of the Closed and Open Betas, and the overwhelming feedback we received from all of you, our team has been hard at work to fix a lot of issues and implement more improvements based on your suggestions," the publisher said.

"Please keep giving us your feedback and suggestions as we will continue improving the game. After all, launch is just the beginning."

Some of the quality of life changes are very much appreciated, like a grid view for the appearance menu, Outfit Sets option and Mission Overview on the Mega Map screen.

There have also been multiple visual improvements and bug fixes, and in some cases all-new features have been added, as with the Inspect tool.

I'm very pleased to see subtitles have been added for Field Data (which play automatically upon collection) and that tutorials and tips can be accessed later on if you skip through something important.

The full patch noes are reproduced below. I feel obliged to tell you that in their original form they were signed "with love".

    Appearance menu has been updated:
  • Now displays as a grid making it much easier to browse items
  • "Outfit Sets" option added to quickly equip all the items in a set
  • "Inspect" feature added
    Visual Improvements:
  • Fixed several lights that did not cast global illumination
  • Fixed missing volumetric lights on traffic lights
  • Illuminated signs now cast actual light
  • Improved atmospheric haze in several time and weather combinations
  • Improved night time lighting and contrast
  • Adjusted exaggerated rim light shader on characters
  • Improved car window reflections
  • Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
    Mega Map and Open World updates:
  • New "Mission Overview" has been added to the Mega Map
  • Contaminated zones will now display the required filter level on the Mega Map
  • Field data with audio will automatically play when you pick them up
  • If you start listening to field data with audio from the menu, you can keep listening outside the menu
  • Subtitles added for all Field Data that play audio
  • Mission entrance menu usability has been improved
  • Significantly increased the number of crafting materials obtained from loot crates
  • The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
    Gameplay Improvements:
  • New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
  • New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
  • Added information to the in-game loot pickup UI that displays why an item can't be picked up
  • The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
  • Skill modifiers have been added directly to gear (previously only available on gear mods)
    Fixes and general improvements:
  • Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
  • Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
  • Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
  • Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
  • Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
  • Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
  • Overall stability increased
  • Further backend improvements and optimizations
  • Localization adjustments and bug fixes
  • Additional minor bug fixes and polish

Find out what time The Division goes live in your region; the game officially launches on March 8 for PC, PS4 and Xbox One.

Remember, if you're looking for a group to play The Division, our partners at The100.io have the perfect LFG solution.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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