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Street Fighter 5 matchmaking, Battle Lounge improvements inbound

Street Fighter 5 will benefit from further fixes, Capcom has promised.

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The latest Street Fighter 5 updates have brought some relief to those struggling to play online, but there's plenty of work still to be done.

In a Capcom Unity update, digital media and eSports director Neidel “Haunts” Crisan addressed recent changes and Capcom's immediate priorities.

"Matchmaking for Ranked and Casual battles is [continuously] being improved for most users. Throughout the weekend and after the server reset, most players should be matched up with opponents at a quicker rate than before," he wrote.

"We understand players in Europe, the Middle East and some other territories are still running into issues with slow matchmaking. The server team is aware of this and will be continuing to look for ways to improve this issue."

Players in less populated regions, or surrounded by other players with poor connections, will experience longer waits - but Capcom's hoping to shorten queues regardless.

Other recent fixes include improvements to Battle Lounges, so that you shouldn't be disconnected once you enter a lounge. Nevertheless, Capcom wants to improve matters further.

"The ability to search and join Battle Lounges still needs improvement as it is not functioning as intended," Crisan said.

"We’ll be looking at this over the coming weeks and hope to fix the issue soon."

Things do seem a bit better after yesterday's downtime, judging by the lower volume of complaints today. Capcom scared the pants off us yesterday by saying it was taking Street Fighter 5 servers down "indefinitely", but indefinitely turned out to mean "one more hour".

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Street Fighter V

PS4, PC

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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