A newbie to Street Fighter and one of the most versatile grapplers in the game.
Street Fighter 5: Laura moves list
Newcomer Laura is at least part grappler, but some of her move set makes her one of the more versatile takes on that style of character, including a projectile attack and a traversal-based V-Skill – she can get in your face and become deadly a lot more easily than most.
V-Skill: Volty Line (MP, MK Simultaneously)
Laura’s V-Skill has multiple versions. The vanilla version has her do an overhead spinning kick that can hit opponents blocking low & travels a little way across the screen.
There are variants beyond that, accomplished by holding back or forwards when you press the buttons. If you merely tap, Laura will dash in the direction you’re holding. If you hold MK/MP, Laura will follow that up with the same overhead kick – making for a solid feint. Her V-Skill is significantly powered up when her V-Trigger is active.
V-Trigger: Spark Show (HP, HK Simultaneously when V-Trigger Gauge is full)
Laura electrifies herself – and as a result, her Thunder Clap projectiles last longer and fly further, while all her attacks and special moves now deal more stun damage. Her V-Skill is also powered up significantly.
Bolt Charge (Quarter Circle Forward + Punch)
An elbow charge attack that makes Laura travel a little way across the screen. Medium travels further than light, while Hard hits upwards and can be used like an uppercut anti-air. The EX version is a buffed version of the medium variant.
Split River (Quarter Circle Forward + Medium Punch >> Punch)
The medium version of the Bolt Charge, followed by a grapple that knocks the opponent down, landing Laura on the opposite side to where she started. This can also be done with the EX version of Bolt Charge.
Rodeo Break (Quarter Circle Forward + Medium Punch >> Kick)
Similar to Split River, this follows Bolt Charge and turns into a grapple, but with this move Laura lands on the same side she started on. Again, this can also be done with the EX version of Bolt Charge.
Thunder Clap (Quarter Circle Back + Punch)
Laura’s short-range electrical projectile attack. The button used determines the strength and distance of the projectile, and holding the button can charge the projectile to make it more effective. The EX version has maximum effectiveness without need for a charge.
Sunset Wheel (Half Circle Back + Kick)
Laura’s regular command grab, this grabs the opponent and slams them to the ground in a powerful hold. The EX version has a handy dash forwards at the start which can be used to catch opponents off-guard from slightly further back.
Critical Art (Super) – Inazuma Spin (Quarter Circle Forwards x2 + Kick)
A super-charged version of Laura’s Sunset Wheel attack serves as her finisher. This has particularly fantastic range for a grapple and can be done from more or less a half screen away and still catch.
These moves are ‘normal moves’, but are executed when pressing certain button combinations or sequences, and often have specific uses and properties. Try them in training mode to see what they’re useful for!
- Step Elbow (Forward + Heavy Punch)
- Twist Barrage (Forward + Heavy Punch >> Heavy Punch)
- Dual Crash (Medium Punch > Medium Kick)