Amplitude reboot gets FreQuency mode

By Matt Martin, Wednesday, 23 December 2015 09:12 GMT

The tunnel vision is back.

amplitude_ps3_ps4

The Amplitude reboot will feature a FreQuency mode, based on the original game from Harmonix.

While tracks for Amplitude are flat, FreQuency mode turns them into a tunnel, changing the way you navigate each track.

“In the original Amplitude, we got away from the tunnel design of FreQuency and flattened out the tracks,” said Harmonix. “We did this with the intention of better track recognition, allowing the player to have a better mental map of the music. We felt flattening out the tracks allowed the players to recognize that, in a certain song, the drums were always the leftmost track.

“This also allowed us to show off more of the world environments. Little did we know this change would divide gamers (and the in-house team) into two camps: those who thought the tunnel was superior and those who preferred the wide highway of tracks.

“Even after 12+ years we are still divided! So, with some slick engineering work, we thought we’d make it an option to play either way. It’s up to you now to decide which mode is more fun.”

Amplitude is due for release on PSN and PS4 January 5, priced $19.99, with over 30 songs included.

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