Digital Foundry has issued a report comparing all three versions of Fallout 4. How do they stack up against one another? Read onward.
As usual, the report goes into great detail, so if you want the full analysis, just click the link.
In short, here’s what Richard had to say:
“While visuals on all three formats are closely matched at a micro level, PC’s broader draw distances, higher shadow quality and more refined god rays set it apart, while the ability to run at custom resolutions and higher frame-rates clearly improves the overall experience.
“As for PS4 and Xbox One, parity is achieved at just about every visual setting; from the native 1080p image, to texture quality, effects and shadows. We cast a wide net out to find any other contrasts, but in every other area, each console is even.
“Frame-rate on console is disappointing though [with some] scenarios locked 20fps as only one example among many of a title that could really use some thorough optimization. Stutters and hiccups only add to the trouble here, especially on Xbox One when switching weapons mid-fight.
“Effects-heavy battles tax the PS4 hardware to a greater degree, despite holding a better frame-rate. Our tests can’t feasibly factor in the state of play with hundreds of hours [but] hope that lessons have been learned from Skyrim here.
“However, a certain tolerance for technical issues is needed to fully enjoy it, especially on console.”
The report states there were numerous crashes on each platform with three on PS4, and twice on PC and Xbox One.
Despite all these shortcomings, “there’s a high-quality game underneath the technical issues. That being said, if the player gets easily annoyed with frame-rate drops, the PC version is the platform of choice – “if only for the performance boost.”
Fallout 4 released this week on November 10.