Mojang has announced a last minute delay to sidescroller Cobalt.
Cobalt had been expected on October 30, but Mojang has elected to push it back to February next year.
While acknowledging that Mojang and core developer Oxeye Games have been working on the project for “a long time” and that it is now feature complete, the Minecraft developer said the current build is “buggier than we’re comfortable with”.
“We want every part of Cobalt – the campaign, challenges, and local and online multiplayer to live up to your expectations, no matter which platform you play it on. That’s going to require a bit more development time,” the two companies said in a statement published on the Mojang blog.
“In honesty, we don’t need four months to fix the outstanding issues, but releasing a game on console is an especially complicated business. There are release windows, and certification things, and all kinds of boxes that need to be ticked before games can be released into the wild.”