The Witcher 3 Modkit update lets modders add new textures, more

By Sherif Saed
19 October 2015 17:38 GMT

CD Projekt RED is about to release a new update for its Witcher 3 modding suite, Modkit.


Love it or hate it, the Witcher 3 can only be modded through a limited kit known as Modkit. Soon, this toolset will get an update.

Community manager Marcin Momot revealed the full list of changes on the game’s forums. Here they are below.

  • Fixed a bug causing wcc_lite to fail when uncooking the game
  • Added the ability to mod textures from the textures array
  • Added a warning information when wcc_lite failed due too long file path
  • Cleaned up wcc_lite output log
  • Fixed a bug when some normal maps and speculars were imported incorrectly. Now imported textures which name ends with “_n” and “_s” will be assigned to proper categories
  • It is now possible to add new textures using mods
  • Serval fixes and minor improvements to Script Studio

Momot did not say when we should expect the new update to release.

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