Remedy’s Sam Lake explains why Quantum Break is taking so long.
In the latest issue of Edge, Sam Lake discusses Quantum Break and the challenges of designing a game for new hardware.
“Just thinking about Quantum Break, as an example,” he says, “there’s a lot of new technology, [Xbox One is] a new platform, it’s a new universe, new story, there’s new core gameplay. [That means] a lot of prototyping, and a lot of discovery.
“On the whole show side, there are a lot of challenges to figure out. It does end up taking time and, yes, we want to keep the quality high, so we don’t want to make certain kinds of compromises, and are always making sure that this is iterated enough and polished enough and it’s as good as it deserves to be.”
So get ready to have your socks knocked off by the time Spring rolls around next year.