Bethesda wants to have a steady release schedule for its games, and it’s something the powers that be will look into once Fallout 4 is out the door.
Speaking with MCV, marketing boss Pete Hines said the company doesn’t want to repeat its post 2011 drought. The firm went rather quiet after releasing Brink, Hunted, Rage and Skyrim during the year, only popping up to announce DLC for the games.
According to Hines, the company would like to “build to a point” where it is releasing “three or four big titles a year.”
“We want to get to the point of regular releases, but we are not thinking: ‘What if we did eight or 10 games a year?’ That’s just not who we are or how we do things,” he said. “I don’t think it’s necessarily the case that we are doing okay with seven studios, but if it was 14 we could do twice as much.”
That being said, Bethesda isn’t interested in acquiring more studios just for the sake of it, nor just because it is publishing the studio’s game.
Granted, there are “efficiencies” that come with having an internal studio he said, but the goal is to work with the companies first and have the conversation later on – like Bethesda did with Dishonored developer Arkane Studios.
Bethesda’s parent company, ZeniMax also owns id Software, Tango Gameworks, and MachineGames.
Each of the company owned studios will also lend a hand by playtesting titles in the works, which also helps.