DOOM developer id Software wants to make the best looking game at 1080p and 60 frames-per-second.
At QuakeCon 2015 over the weekend, DOOM was shown to attendees and Bethesda announced the multiplayer alpha. Naturally, technical questions about the game started pouring in.
Gamespot was among those asking executive producer Marty Stratton about the studio’s priorities when it comes to making a DOOM game.
“When you’re developing, you make thousands of decisions that have an impact on performance or visual fidelity,” said Stratton. “We’ve always been at the forefront of saying we want our games to run as fast as possible at the highest resolution possible.
“So for us, that goal is 1080p and 60 FPS. Along with that goal, the mantra of our technology team is that we want to be the best-looking game out there at 60 FPS and 1080p. So you draw that line in the sand.”
Stratton added that these technicalities mean something to the “feel” of the game. The frame-rate in particular is part of the game’s fluidity. “If you do your best to give [consumers] a very consistent experience and a very high-quality experience, which for us is a fast, fluid 60 FPS, I think that’s the most important thing.
“It’s when you cut corners and you end up with a game that doesn’t feel that good, and it’s slow, and it’s just a hodgepodge of a lack of focus throughout, that’s when things start going awry. I think we’ll hit all of our goals.”
We’re expecting DOOM in 2016 on PC, PlayStation 4, and Xbox One.