MGS: The Phantom Pain producer responds to graphics downgrade allegations

By Brenna Hillier, Thursday, 9 July 2015 00:32 GMT

Metal Gear Solid 5: The Phantom Pain has sparked the apparently now inevitable graphics downgrade discussion.

metal_gear_solid_5_the_phantom_pain_2

We’ve seen more of Metal Gear Solid 5: The Phantom Pain in the last few weeks than ever before, but this hasn’t pleased everyone.

Some observers believe the latest footage exhibits a graphics downgrade from earlier materials, notably in the shadows, textures, and “sallow” colours – and have suggested Kojima Productions has “downgraded” the graphics since the last time the game was shown.

Responding to questions and comments on Twitter, producer Ken-ichiro Imaizumi addressed these concerns directly.

It’s worth noting that not everybody agrees with the perceived downgrade. Here’s Imaizumi responding to a player saying the alternate infiltration demo has better lighting than the E3 2015 version.

It’s a bit tricky to compare the two demos, as they take place under different conditions, leading to changes in lighting and other effects. It’s even harder to try and compare the two newest videos to earlier footage with different content. But if you have any concerns, keep an eye out for reviews and video coverage when Metal Gear Solid 5: The Phantom Pain hits PS4 and Xbox One on September 1. The PC version launches on September 15.

Thanks, DualShockers

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Comments