Star Wars Battlefront dev “did not want this to be a Battlefield game”

By Brenna Hillier
1 July 2015 01:10 GMT

Star Wars Battlefront is missing a ton of gameplay features present in the Battlefield series, but that’s something DICE planned on.


Battlefront has drawn criticism for not seeming to have the same depth as the Batlefield series – there are no squads or classes, and you can’t customise your load-out to the same degree.

Speaking to The Guardian, DICE general manager Patrick Bach said this was quite intentional.

“We have a strong legacy with Battlefield, but we did not want this to be a Battlefield game – we wanted it to have a heart and soul of its own,” he said.

“We came at it from a very different angle. We know that the core audience of a game like this is different to the Battlefield audience. There’s a crossover, but Star Wars fans expect a Star Wars game, not a Battlefield game. We looked at what Star Wars stands for, rather than asking how can we tweak Battlefield to be something else.”

Bach said DICE has been criticised both for being too much and not enough like Battlefield.

“We’ve had to accept the fact that people will be upset with us until they get to play it,” he added.

“When people saw it, they got it, they agreed that this is a game on its own, it is not Battlefield, and they liked it.”

The full interview asks some tough questions about the single-player experience and the scripted AT-AT sequences, although Bach dodges a question about DLC and future plans.

Star Wars Battlefront launches on November 17 for PC, PS4 and Xbox One.

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