Ueda on The Last Guardian: “We hope to release this in 2016”

By Patrick Garratt, Tuesday, 16 June 2015 21:54 GMT

It isn’t over yet.

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Fumito Ueda, speaking in a behind closed doors session for The Last Guardian at E3 today, raised further speculation on the game’s release date by saying he “hoped” to see it at retail next year.

A 2016 date was confirmed in Sony’s press conference last night.

“Thank you for your patience, continuously,” Ueda said, speaking through a translator to wait-weary fans.

“We very much appreciate it… We’re working very, very hard to get this done. We hope to release this in 2016.”

The game, work on which began in 2007, has been the subject to many delays and development changes. It was originally announced as a PlayStation 3 project.

While last night’s headline showing was met with euphoria, it’s obvious this is only the beginning of Sony’s road to launch.

Further illustrating how early this showing still is in the process of actually releasing the game, Ueda refused to answer a question on whether or not The Last Guardian will feature any connected elements.

Most features remain unannounced, and Ueda was wary about answering questions related to the delay with too much detail.

“Many reasons come up in production,” he said. “We have multiple reasons. We’d like to call out one of them: it was a business decision to migrate to the PS4 platform, and that in itself kind of slowed us down a little bit, but [this] has allowed the team to expand and leverage the power of PS4 to properly articulate the storyline, the emotion, all of those factors, the way it was intended.

“Hopefully we can elaborate further on that question in the future, but we’ll leave it at that today.”

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The demo on show in private at E3 is the same section as seen in last night’s press conference. As this is the first new content seen in several years from the project, Ueda was keen to note that this isn’t representative of the final player experience.

“The live demo we’ve presented to you today is a kind of a vertical slice of the production,” he said. “It’s not the beginning of the game. It’s kind of midway.”

He added: “There’s already an established relationship between the boy and Trico, hence that’s why he’ll listen to you. Maybe further down the storyline, further down the game experience, that relationship will be stronger and you can communicate better. Trico will react better.”

“It takes elements from ICO, where the core of the experience was the cooperation between the two characters, and then it also feeds from the experience we provided in Shadow of the Colossus, where there’s a dynamic interaction with giant creatures. I think The Last Guardian takes the best of both worlds and combines them together. Fans of either of these elements will have a lot to enjoy when they get their hands on this.”

Further illustrating how early this showing still is in the process of actually releasing the game, Ueda refused to answer a question on whether or not The Last Guardian will feature any connected elements.

“At the moment we haven’t confirmed whether we’ll have it or not,” he said.

“Obviously, a head-to-head will not make sense for this game. Your traditional sense of an online game will probably not be the style of The Last Guardian, if it was supported. We’ll elaborate further in future events.”

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