The Witcher 3: Wild Hunt was patched on PlayStation 4 overnight, and for the moment, it is only for the European region.
According to CD Projekt RED, it is continuing to work on releasing “this patch everywhere ASAP.”
Xbox One users will be pleased to know the patch is currently in certification process at Microsoft, so hopefully it will be released soon. CDP stated the patch will target the game’s frame-rate, locking it at 30fps. The developer stated the addition should show up in patch 1.03.
Below are the patch notes, and some of the notes will be familiar to PC users. Unfortunately, the save bug many users have reported on all formats isn’t included, but CDP said previously the issue would be fixed in an upcoming patch.
- Corrects a bug where the player was able to shoot bolts at friendly NPCs.
- Corrects an issue related to Stamina regeneration while sprinting.
- Corrects a bug that could cause spontaneous combustion of gas clouds.
- Reduces spawn times for certain groups of NPCs.
- Blood particles will now properly appear on water surfaces after foes are killed.
- Corrects a visual effect in the Wandering in the Dark quest.
- Improves foliage behavior in scenes.
- Reduces foliage shadow popping.
- “Melltith” sword is visible again.
- Fixes some minor graphics bugs in Gwent.
- Corrects some missing translations in localized versions.
- Improves performance, especially in cutscenes and during gameplay.
- Introduces a number of minor improvements in SFX.
- Fixes an issue that could have caused an infinite loading screen in certain circumstances in Wandering in the Dark quest.
- Corrects an issue in the dialogue system that might have caused rare instances of dialogue looping in certain scenes.
- Improves stability in gameplay and the UI, especially during games of Gwent.
- Upgrading items included in gear sets no longer destroys rune sockets on said items.
- Fixes an occasional bug in the Journal in the Fake Papers quest.
- Enlarges the loot pop-up window in the UI.
Once the patch is made available outside of Europe, we’ll update this post.