The Witcher 3: Act Two and Act Three secondary quests

By Brenna Hillier, Tuesday, 19 May 2015 03:59 GMT

The final hours of The Witcher 3 are the perfect time to tackle all those super difficult challenges.

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The Witcher 3: Act Two and Act Three secondary quests

By the time you reach Act Two and Act Three of The Witcher 3, you’ve hopefully ticked off all the most important secondary quests. Things like Witcher Contracts and Treasure Hunts can be left till after the ending (although they’re more satisfying in the right level range), but the big story missions are best done as and when they arise, both to ensure you don’t miss them and to prevent your quest log looking like a tremendous mess.

That said, there are a number of quests you’ll encounter on your journey that are just way, way too hard for you when they first become available. A level 15 witcher, no matter their skill, is going to struggle with a level 30 quest. There are also a couple of quests that simply don’t become available until later in the game.

This list covers all the more difficult or later secondary quests and pursuits. Some of these should be done before specific milestones, and I’ve noted these, while others can be safely left till after the main story concludes. You’ll have an easier time of it in the epic final battle if you do tick most of these off, though, and if you’re especially brave, careful and clever you can manage some of these earlier on.

If you’ve reached Act Two and Three you might be past the need for walkthroughs, but if not, don’t fret; we’ll have them for you as soon as possible. For now, here’s a handy checklist.

Master equipment quests

Only one blacksmith and one armorer can make Mastercrafted diagrams, so if you want top of the line Witcher gear – Cat, Griffin, or Bear – you need to complete these two quests.

  • Of Swords and Dumplings (Novigrad) – coming soon

  • Master Armourers (Crow’s Perch) – coming soon

Witcher gear quests

Speaking of top of the line Witcher gear, it’s not enough to find the base diagrams – you need three triers of upgrade diagram (Enhanced, Superior and Mastercrafted) to get the very best swords, armour and crossbows. These diagrams are usually guarded by deadly foes, but you can sneak in and grab ’em at lower levels if you like – but be warned that the level requirements for the gear itself is pretty high.

  • Cat School Upgrade Diagrams Part 3 – coming soon

  • Cat School Upgrade Diagrams Part 4 – coming soon

  • Griffin School Upgrade Diagrams Part 3 – coming soon

  • Griffin School Upgrade Diagrams Part 4 – coming soon

  • Bear School Upgrade Diagrams Part 3 – coming soon

  • Bear School Upgrade Diagrams Part 4 – coming soon

Kaer Morhen quests

There are a number of quests available in kaer Morhen in Act two, which are no longer available once The Battle of Kaer Morhen kicks off. Get them done as soon as you can access Kaer Morhen during Ugly Baby.

  • Bastion – coming soon

  • Berengar’s Blade – coming soon

  • Greenhouse Effect – coming soon

  • Monster Slayer – coming soon

  • The Witchers’ Forge – coming soon

Quests that trigger during Act Two and Three

The following quests are only available once you reach certain story points – if then.

  • A Final Kindness – coming soon

  • It Takes Three to Tango – coming soon

  • Reason of State – coming soon

  • Faithful Friend – coming soon

High difficulty quests

The very hardest secondary quests in the game are mostly found in Skellige, although Novigrad is home to the toughest Gwent quest in the game. these quests are best left for Act Two and Three, as you’ll want to be level 18 and above to tackle them.

  • The Sad tale of the Grossbart Brothers – coming soon

  • In the Heart of the Woods – coming soon

  • Iron Maiden – coming soon

  • Flesh for Sale – coming soon

  • The Tower Outta Nowheres – coming soon

  • Fists of Fury: Skellige – coming soon

Back to The Witcher 3 guide and walkthrough.

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