The Vex won’t quit the Black Garden. Beat the strike. Show them the door.
Destiny guide: The Undying Mind strike
The Undying Mind is one of two strikes added to Destiny by the Dark Below DLC, which you’ll need to buy if you want to beat this level. It’s set in the Meridian Bay area of Mars, and runs at level 20 by default.
Before we get into the walkthrough, we should talk about weapons. The Undying Mind is a Vex-only strike, meaning you should favour weapons with void damage (look for the purple swirl on the weapon information screen), as the Vex’s heavy trooper, the minotaur, is protected by a void shield. Nothing else in this strike carries an elemental shield, but you’ll face two types of minotaur in The Undying Mind, both of which can prove infuriatingly difficult to bring down if you aren’t using the right gear.
If possible, equip both a void special weapon and a void heavy machine gun. I prefer to use a machine gun instead of a rocket launcher for The Undying Mind, as it’s easy to waste rockets on the boss (you’ll find further explanation of why later in this article). Void primaries are rare in Destiny, but, if you’re lucky enough to have one (apart from the under-powered Atheon’s Epilogue, unfortunately), you’ll definitely have an advantage in this strike.
Your personal play-style will impact your choice of special, but the strike itself will dictate what you use and when. Some sections, including the first room, could favour a sniper rifle, but later parts (the top of the stairs and the boss, specifically) are going to put you toe-to-toe with minotaurs. That means shotguns and fusion rifles. Here are some example void weapons. All these guns can be bought from vendors in the Tower apart from Jolder’s Hammer, which only drops in the Iron Banner PvP tournament.
It’s a void gunfight so bring void guns. Head over the page to learn how to use them to beat The Undying Mind, or go back to our Destiny guide.