Epic Games hosted four panels at GDC 2015 last week, and if you missed any or just want to have another watch, the firm has released videos for each.
Each session and its description are posted below.
GDC 2015: Creating the Open World Kite Real-Time Demo in Unreal Engine 4
The Unreal Kite demo running in real-time in Unreal Engine 4 at 30fps and featuring fully dynamic direct and indirect illumination, cinematic quality depth of field and motion blur, PBR photo modeled assets and procedural asset placement.
GDC 2015: The State of Unreal Engine
Epic founder and CEO Tim Sweeney shares the company’s future of games and game technology and showed projects created using Unreal Engine 4; a behind-the-scenes look at Unreal Tournament; the firm’s VR collaboration with Weta Digital on Thief in the Shadows; the announcement of GTX Titan X by Nvidia CEO Jen-Hsun Huang.
GDC 2015: Game Developers Town Hall
In this A.M.A. style session, developers have a candid discussion with Epic’s senior Unreal Engine developers and leadership. Moderated by Community Manager Chance Ivey, panelist from left to right are: Platform Team Lead Josh Adams, Technical Director Mike Fricker, Sr. Technical Artist Alan Willard, Lead Graphics Programmer Nick Penwarden, Founder and CEO Tim Sweeney, and General Manager Ray Davis.
GDC 2015: Unreal Wherever You Go: Bringing UE4 to Phones, Tablets & Web
Platform team lead Josh Adams gives the viewer a “comprehensive overview” of Unreal Engine 4’s deployment capabilities for mobile platforms and HTML5.