MGS5: The Phantom Pain development update from Kojima

By Sherif Saed, Friday, 6 March 2015 11:56 GMT

Metal Gear Solid creator Hideo Kojima has revealed many details during last night’s Kojima Station live-stream.

metal gear solid 5 TGS 2014

Yesterday, Kojima hosted another episode of Kojima Station, the show that reveals a few MGS5: The Phantom Pain details every time it airs. It’s always in Japanese though, which makes it hard for those of us who don’t speak the language to parse most of it.

Thankfully, some members of MGSForums do understand Japanese and have posted a collection of gameplay details Kojima and co. discussed in the recent episode.

According to the members’ translation, the team is still implementing various gameplay components into the game, making sure that items are used in their intended situations without breaking the game. If issues arise, they try to fix them without compromising the game’s vision of player freedom.

The same vision comes through in the game’s weapon customisation options. According to Kojima, the initial design didn’t allow for that many options, but was instead Yoji Shinkawa desire to do it, and when Kojima saw it, he was on board.

Speaking of items, the ballistic shield can be used with weapons, and will be carried on your back when you’re not using it, but won’t deflect bullets.

The Phantom Pain’s large environments will retain the same level of attention to detail the series is known for. Kojima added that he’s able to realise the vision he had for the first Metal Gear Solid in this game, in terms of freedom given to players in how to approach situations.

Interestingly, the colour of the limited edition PS4 is actually an “off-black” colour, custom created for the console.

Metal Gear Solid 5: The Phantom Pain is out September 1, worldwide.

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