Pillars of Eternity will support modding, as far as Obsidian is able to given project restrictions.
While Pillars of Eternity doesn’t have the funding – or the underlying tech – to support modding the way some other games do, Obsidian will do what it can.
“It’s kind of hard because we’re using Unity as our engine, which means there are certain things we can’t give the modders access to,” director Josh Sawyer told GameWatcher.
“But we know there are already backer beta players on our forums making mods, which is great. If they want to change balance or flip around the UI screen, why would we have any problem with that?
“As long as we can support it, which is not always easy on a Kickstarter budget and a middleware engine, we will. I’m hopeful that not only will people make some great mods for Pillars, we’ll also be able to open up the game more for modding down the line.
“It is a single-player game after all – whatever experience people want to have, that’s fine by me.”
Pillars of Eternity will launch towards the end of March on Linux, Mac and PC. There’s plenty more discussion of the game’s story and design through the link above.