The Crew had quite the notorious bug since it launched back in December. Ubisoft has finally gotten around to fixing it in the upcoming patch.
The Crew had its share of online issues on launch, but perhaps the most notable one was that servers would randomly erase player stats. Unthinkable for any racing game to suffer, let alone one built around it.
A new patch that’s currently due February 12 should fix this issue once and for all. There is one caveat though, any previous missing stats won’t be restored, instead, future stats will be retained as they should have been.
Take a look at the rest of the patch notes below.
- New PvP mode. The new PvP mode is an elimination race with 10 new tracks available
- New faction missions. Four new faction missions will be released with the patch on Thursday, February 12
- The quick co-op feature has been improved, and several bugs related to joining sessions have been fixed
- PvP lobby improvements. Enabled browsing of players after selecting cars
- PvP session improvements. Matchmaking should now allow players to find more players quicker
- Fixed an issue related to unlocking and tracking the progress of certain awards
- Fixed an issue related to progression on challenges
- Improved frame rate in cockpit view
- Fixed an issue when applying certain parts
- Fixed an issue related to a friend’s presence in game – their status will be set to offline when they quit the game
- Improvements and tweaking of several cars’ handling and speed
- Buggy’s grip has been improved in order for it to be able to climb hills as other Raid cars
- Fixed a bug where some cars were able to reach an extreme off-road top speed in reverse gear for Bentley Continental GT, Cadillac Escalade, Abarth 500, Alfa Romeo 4C, Hummer H1 Alpha
- MINI Cooper S in Circuit Spec: toned down the nitro and grip for MINI Cooper S
- Lamborghini Murcielago in Circuit Spec: grip slightly improved when using nitro
- AI behavior in some missions improved
- AI and police car behaviour in chase missions improved. Opponent cars are now less aggressive, and they try more to follow players instead of taking them down.
- Modifications applied to the friction on side barriers in order to avoid wall-riding exploit