Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

The goal of No Man's Sky is to reach the centre of the galaxy

No Man's Sky starts players on the fringed of the galaxy and challenges them to reach the centre - if they can.

no_mans_sky

In No Man's Sky, all players explore the same procedurally-generated world. Until now we haven't really known what that exploration would entail, but thanks to a preview in the latest issue of GameInformer Hello Games' design has been made clear.

According to details collated by Gematsu from Reddit and NeoGAF users with access to the preview, players start on a random fringe planet with nothing but a basic ship.

Players can earn in-game currency by mining, killing enemies and various other actions, and can then spend the money at trading posts on every planet or space station to purchase upgrades for their character or ship.

As players push deeper into the heart of the galaxy, they'll face tougher challenges. In addition to potentially hostile local wildlife, planets are guarded by robots who will attack the player if they judge them to be upsetting the natural balance of the world.

If you choose to pursue the main goal of reaching the centre of the galaxy, it'll take between 40 and 100 hours, apparently.

There are plenty of other details to absorb, so hit the link or track down a copy of the new Game Informer to learn about multiplayer, malicious actions, combat and navigation.

No Man's Sky is expected on PC and PS4 in 2015. It will be featured at PlayStation Experience and The Game Awards 2014 on Friday, so expect more information soon.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

No Man's Sky

PS4, Xbox One, PC, Nintendo Switch

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
Comments