The second developer diary for Lara Croft and the Temple of Osiris discusses puzzle design in the new four-player isometric adventure.
Lara Croft and the Temple of Osiris is the second game in a series that began with Lara Croft and the Guardian of Light, and is a spin-off of the core Tomb Raider franchise.
The first game was a super fun co-op adventure for two players, and Crystal Dynamics has upped the ante for the sequel with four players.
This opens a lot of opportunity for puzzles, both environmental and combat wise, and this new developer diary shows off many of them and talks about how the team has approached puzzle design.
Lara Croft and the Temple of Osiris releases for PC, PS4 and Xbox One on December 9.