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Here's how Majora's Mask 3D has changed for its new platform

The Legend of Zelda: Majora's Mask 3D isn't a straight port of the N64 original. Here are a couple of additions and alterations you can expect from the new version.

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Majora's Mask 3D was inspired by Shigeru Miyamoto's suggestion that a 3DS port with pausing at any time would make it easier to play, series producer Eiji Aonuma said in a Famitsu interview translated by Nintendo Everything.

Since Majora's Mask is quite challenging and was designed for The Legend of Zelda veterans, Aonuma said the 3DS version will do a better job of explaining series conventions.

"Challenges which you realize by repeating many times are made easier to understand," he added.

What that means is that players will be prompted with hints if they get stuck, not that the difficulty will be toned down. However, one boss fight will be changed.

As for new features, there'll be a second fishing hold, and gyro controls as seen in Ocarina of Time 3D.

The Legend of Zelda: Majora's Mask 3D has been in the works since 2011 and is due on 3DS in northern spring 2015.

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Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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