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Far Cry 4 director: experiences sell games, not resolution

Far Cry 4 creative director Alex Hutchinson believes gamers are interested in resolution because of platform disparities, not because true HD adds anything spectacular to games.

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Far Cry 4 is aiming for 1080p on both PS4 and Xbox One, unlike Ubisoft stablemate Assassin's Creed: Unity, but not because Hutchinson necessarily thinks it's super important.

The game director told OXM that emphasising "gadgetry and technology" over new experiences is a "bad sign".

"If our thing is 'woo, the same exact thing you had before, at twice the resolution, instead of a new thing,'" he said.

"A new spin or an evolution, I think is much more interesting.

In fact, Hutchinson believes the era when players bought games based on graphics quality has been "99%" over since the last generation.

"It's a rare question for you to ask now about resolution or something. It's [only brought up] because of the disparity, the idea that one version is being held back. I don't think that has sold consoles for a while now," he said.

"I think experiences have been selling them."

If history repeats itself this article will be followed by a string of commenters opining that, actually, resolution and frame rate matter a great deal to them personally.

"It's the same challenge we had all across the business, where 5% of the audience is online commenting, and 95% are just buying them or not buying them," Hutchinson said.

"We create these weird echo chambers for those issues, and sometimes I wonder, I don't think this is real."

The full article through the link above contains further discussion of the matter. Far Cry 4 is coming to both current generations of consoles, as well as PC, on November 18 in North America and November 20 in Europe.

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Far Cry 4

PS4, Xbox One, PS3, Xbox 360, PC

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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