Rime’s gamescom 2014 trailer was certainly beautiful, but did you know it was also pretty communicative?
Rime creative director Raul Rubio Munarriz has revealed a ton of information which developer Tequila Works hid or merely suggested in the gorgeous trailer.
You should watch the Rime gamescom 2014 trailer if you haven’t already – and then consult the details below.
According to Munarriz, animals aren’t just decoration in Rime. If you see seagulls flying in one direction, or circling, you should follow them. Meanwhile, watch out for dangerous animals – sows and piglets will often be accompanied by a boar.
Animals are just one type of guide to exploring the island; players won’t have quests or objectives, but will need to watch for subtle clues to figure out how to progress and unlock the island’s secrets.
Even places that look empty may hold secrets. Although it’s an open world, it’s not necessarily easy to get everywhere and find everything. Players will need to swim, and climb the often highly vertical landscape. Tequila Works promises underwater exploration will be fun, not onerous. Regarding sea travel, Munarriz said the boat scene is not a flashback or flashforward. Sometimes, the environments will change between visits.
The key symbol that appears on the tower and the rock is repeated several times, and will be important to the finished game. The tower contains secrets, but can be accessed early in the game. The architecture hints that someone inhabited the island before you; the statues you see around “aren’t just statues”, apparently. Munarriz commented that the statues and shadows are opposite colours.
“The people that were on the island before you were primitive, they didn’t invent the wheel – they didn’t even invent fire, but they could manipulate matter somehow,” Munarriz said.
“These golems behave like flocks of birds or even whales migrating. At this point you’re taking advantage of that migration to move around. These are peaceful creatures, and that’s why the boy looks so relaxed sitting up there.”
Light and sound are utilised in puzzles, as is perspective. The fox shown in one scene is an example of perspective in action.
Speaking of light, the shadowy figures aren’t necessarily enemies. There’s no good or evil, Munarriz said, and weapons won’t work on the shadows. That said, the director did warn against ‘making the island angry’.
In addition to dealing out a variety of snippets of info, Munarriz shared some beautiful screenshots and GIFs, not all of which we’ve included here – so visit the PlayStation Blog if you’d like to give your eyeballs a treat.
Rime is coming to PS4, but no release date has been announced. Can you believe Microsoft passed on this one?