Bloodborne has a a new gamescom 2014 trailer below. Watch it.
The themes of the game are: fear, exploring the unknown, life-and-death battles, and a unique online experience. The online features will be discussed at a later date.
“A big part of the fun is exploring a mysterious new world,” said SCE Japan Studio producer Masaaki Yamagiwa. “The creepy and sometimes horrific gothic world of Bloodborne will be brought to life on the PS4 in amazing detail through the beautiful yet somber architecture; attention to detail in the environment; gorgeous lighting from the light of the moon, lanterns and fires burning in the street; and a trusty torch to light your way through dark and dangerous spaces.
“Exploring the unknown can be a harrowing experience, especially in a game like Bloodborne where death and madness can be lurking around every corner.”
Like with Demon’s Souls, there’s a large emphasis on achievement and reward, but it will be taken to the next level, which requires focusing on “more than just a high difficulty level.”
The combat style requires more pro-active and offensive tactics and weapons such as the transforming saw cleaver and blunderbuss shotgun, will give you variety. You can also make use of quicker movement and dodging.
“There’s no more hiding behind a big shield waiting for a chance to strike,” said Yamagiwa. “Enemies in Bloodborne are quicker and more aggressive as well, and at times you’ll be facing more enemies at once than in the past. There are situations where if you sit back and wait for an opening, you’ll get overwhelmed.
“At times, you have to be on the offensive. But this is not a hack-and-slash game. Rest assured, Bloodborne is still an action RPG at its core, and combat is still very much about strategy and tactics.”